![]() (it is an interesting alternative for infantry and assaults) Heavy rifles: more damage and crit then an assault rifle but provides a mobility penalty, and an accuracy penalty on your second action. (usuefull for soldiers who need a lighter weapon but won't be doing close up combat.) There we had other options like:Ĭarbines: less damage then an assault rifle, but gives an accuracy bonus and a small mobility. That seems dull when you are used to the more choices available from longwar 1. Right now the only choices are assault rifle and smg really. One thing I miss though is the gun options. ![]() And things like the graze mechanic and other combat differences gives the battle a more dynamic feeling. I like the whole resistance management mechanics, and the infiltration system has more versitude then the previous rest mechanic. I am enjoying what I have seen so far with long war 2. ![]()
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